Tinertia Art Director / Section Studios
Tinertia was a co-dev project with Candescent Games who did game design & engineering. It was released on PC first in 2015 then ported to PS4 later. Cecil and art team at Section created all models, animations and art direction.
Inspired by gameplay from Super Meat Boy and art style from Rocket League, Tinertia has great visuals on various world design and perfect for speed run enthusiasts.
It was categorized as a "Fast Precision Side-Scroll Platformer" using rocket jump mechanics. It currently has a very positive review score from Steam.