Tinertia Art Director / Section Studios
Tinertia was a co-dev project with Candescent Games who did game design & engineering. It was released on PC first in 2015 then ported to PS4 later. Cecil and art team at Section created all models, animations and art direction.
Inspired by gameplay from Super Meat Boy and art style from Rocket League, Tinertia has great visuals on various world design and perfect for speed run enthusiasts.
It was categorized as a "Fast Precision Side-Scroll Platformer" using rocket jump mechanics. It currently has a very positive review score from Steam.

Promotional Artwork


Steam Promotional Artwork

Factory Level Artwork

Pitch Artwork

Junkyard Concept

Platforming Pitch Artwork

Early Pitch Concept

Pitch Artwork

Sky Level Concept

Boss Design

Boss Design

Boss Design

Boss Design Variation

Cyclop Boss 3D Design (Artist Credit: Jin Young Cho)

Boss Design

Final Boss Design

Final Boss Background concept

Boss Arena Entrance

Modular Platform Concept


Surveillance Props Concept

Sidekick

Lebbeus Woods Reference

Weldon Ship