Tinertia  Art Director / Section Studios


Tinertia was a co-dev project with Candescent Games who did game design & engineering. It was released on PC first in 2015 then ported to PS4 later. Cecil and art team at Section created all models, animations and art direction. 

Inspired by gameplay from Super Meat Boy and art style from Rocket League, Tinertia has great visuals on various world design and perfect for speed run enthusiasts.

It was categorized as a "Fast Precision Side-Scroll Platformer" using rocket jump mechanics. It currently has a very positive review score from Steam.


Endgadget

VR Gameplay


Slum Level Gameplay Trailer

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Promotional Artwork

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Steam Promotional Artwork

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Factory Level Artwork

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Pitch Artwork

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Junkyard Concept

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Platforming Pitch Artwork

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Early Pitch Concept 

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Pitch Artwork


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Sky Level Concept

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Boss Design

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Boss Design

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Boss Design

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Boss Design Variation


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Cyclop Boss 3D Design (Artist Credit: Jin Young Cho)

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Boss Design

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Final Boss Design

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Final Boss Background concept

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Boss Arena Entrance

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Modular Platform Concept

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Surveillance Props Concept

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Sidekick

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Lebbeus Woods Reference

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Weldon Ship


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